Res Evil: Gun

This page was last updated on Thursday, 30 November 2000.

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Result :                  7 -  Novel lightgun action - beta version

Graphics:           7 - Gothic.
FMV :                NA - Rendered cutscenes.
Sound :              8 - Bang! Squeltz, splat.
Music :               7 - Ambient mood modifiers.
A.I. :                 4 - Charge in, stains out.
Lifespan :          3 - Very short, unless you die of course and have to replay.....
Gameplay :        6 - A tad mellow after Quake-type FPS.
Adrenaline :       8 - You KNOW they are about to jump you!

Resident Evil: Gun Survivor is a light-gun game with a difference!  The big feature is the fact that you move about.  Games like Time Crises has the environment change at certain times, or after you kill so many bad guys.  Once again, you play someone who can't remember where/who they are (this is becoming a really common theme!),   you have to find out about the T-Virus and other Resident Evil type plot devices, the monsters move more rapidly, and the action is all very close and in your face.

This being "survival horror" all the colours are muted dark tones, with plenty of shadows to lurk in.  The gunshots sound convincing, and the impact noises are the best yet :->  It's a pity the controls are a little fiddly, you only have 3 buttons (one being the trigger) to utilise, or you can use a D-pad, but then you don't get the accuracy.  I still can't determine if head shots do more damage, I think they do but game reviews seemed to go both ways.

This is quite a good light gun game, but it is too short, and seems to have many unfinished, or half thought out features.  Movement would have been far better using the D-pad, and having the gun for shooting.  First Person Shooters (Quake etc) have long used Mouse & keyboard combo's, and I think a D-pad & Lightgun together would be just fine.As it is, you can't manoeuvre well enough in combat, and the inventory system also suffers.  The game is too short, and there isn't as "in-game" save feature, you gotta do the whole thing in one sitting.  What also bugged me was the loading times.  After playing the PSX Quake 2 you wonder why you couldn't add a lightgun option and run around the fully 3D areas like that?    Instead you have to wait for the door-opening animations every room you change to.  All-in-all it looks like a Beta version, maybe to test the waters for PS2 (we can but hope), give us proper FPS 3D!

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