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In this web page, I hope to present to you strategies, combos, and obscure uses for a new
Magic: The Gathering card every single day.
The Card of the Day is...
Royal Decree
Alliances Rare
2WW Enchantment
Cumulative upkeep W "Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller."
A brief rundown of the card:
Royal Decree is another good example of a great white color hoser...this card will be popular in side boards for a very long time. Perfect against not one, but two colors, Roayl Decree will almost always slow your opponent down enough you can catch up--making their every move a self-damaging one (go ahead, Fireball me for 5 points---you'll take 5 also). Think of all the nasty black and red decks floating around in tournaments...Goblins, Necropotence, discard...all foiled with but one Royal Decree. Don't let the upkeep scare you away---odds are pretty good opponents won't do anything to harm themselves while Royal Decree is in play, letting you effectively Abeyance them every turn! Even more sinister uses for Royal Decree are available, here are a few of them:
- Chaoslace/Deathlace
Are there any permanents your opponent have to tap every turn? Or, are there any permanents you'll be able to consistantly keep tapping? Make any card red or black with these fine interrupts.
- Power Surge
This is downright mean if your opponent is using mountains or swamps. If they tap a mountain or a swamp, Royal Decree will deal a point of damage to them. If they have any untapped lands at the beginning of their turn, Power Surge will deal a point of damage to them for each untapped land! Nasty combo if we can only guarantee our opponent's will always be using mountains and swamps.....:
- Blood Moon/Blanket of Night
If your opponent uses many non-basic lands, turn them all into mountains with Blood Moon. That will hopefully slow them down a ton. Blanket of Night is great for turning all lands into swamps--including your own though. Use artifact mana to keep paying the upkeep for Royal Decree, or maybe include Circle of Protection: White to keep Royal Decree from accidently harming you.
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Other cards of the day....
March 4, 1997 Juxtapose
March 5, 1997 Chaoslord
March 6, 1997 COP Black
August 14, 1997 Fire Whip
August 15, 1997 Sindbad
August 16, 1997 Barrow Ghoul
August 17, 1997 Goblin Kites
August 18, 1997 Reinforcements
August 19, 1997 Tithe
August 20, 1997 Blanket of Night
August 21, 1997 Aisling Leprechaun
August 22, 1997 Sorrow's Path
August 23, 1997 Glyph of Destruction
August 24, 1997 Halls of Mist
August 25, 1997 Lure
August 26, 1997 Nekrataal
August 27, 1997 Magnetic Mountain
August 28, 1997 Psychic Allergy
August 29, 1997 Ley Druid
August 30, 1997 Deep Spawn
August 31, 1997 Circle of Protection: Green
September 1, 1997 Keeper of Kookus
September 2, 1997 King Cheetah
September 3, 1997 Animate Wall
September 4, 1997 Peace Talks
September 5, 1997 Scarwood Bandits
September 6, 1997 Land Equilibrium
September 7, 1997 Living Plane
September 8, 1997 Gerrard's Wisdom
September 9, 1997 Fungal Bloom
September 10, 1997 Spirit Link
September 11, 1997 Karakas
September 12, 1997 Vanishing
September 13, 1997 Cyclone
September 14, 1997 Dragon Mask
September 15, 1997 Skull of Orm
September 16, 1997 Vesuvan Doppelganger
September 17, 1997 Pyhrexian Dreadnought
September 18, 1997 Songs of the Damned
September 19, 1997 Varchild's War-Riders
September 20, 1997 Drudge Skeletons
September 21, 1997 Dance of the Dead
Coming soon--a pathetic story of why the Card of the Day wasn't around for 8 days!
September 29, 1997 Lhurgoyf
September 30, 1997 Seizures
October 1, 1997 Boiling Blood
October 2, 1997 Orcish Settlers
October 3, 1997 Song of Blood
October 4, 1997 Blood Moon
October 5, 1997 Zombie Master
October 6, 1997 A review of Tempest by Rich
October 7, 1997 Living Death
October 8, 1997 Sadistic Glee
October 9, 1997 Shocker
October 10, 1997 Night Soil
October 11, 1997 Winds of Rath
October 12, 1997 Stasis
October 13, 1997 Buried Alive
October 14, 1997 Fog
October 15, 1997 Elvish Hunter
October 16, 1997 Orim, Samite Healer
October 17, 1997 An-Zerrin Ruins
October 18, 1997 Spider Climb
October 19, 1997 Mana Clash
October 20, 1997 Disharmony
October 21, 1997 Artifact Possession
October 22, 1997 Ghazban Ogre
October 23, 1997 Teferi's Curse
October 24, 1997 Waiting in the Weeds
October 25, 1997 Stench of Evil
October 26, 1997 Anarchy
October 27, 1997 Crypt Rats
October 28, 1997 Frankenstein's Monster
October 29, 1997 Sengir Bats
October 30, 1997 Greater Werewolf
October 31, 1997 Zirilan of the Claw
November 1, 1997 Teferi's Veil
November 2, 1997 Flash
November 3, 1997 Fungusaur
November 4, 1997 Cinder Giant
November 5, 1997 Yawgmoth Demon
November 6, 1997 Disempower
November 7, 1997 Hyperion Blacksmith
November 8, 1997 Homarid Spawning Bed
November 9, 1997 Harvest Wurm
November 10, 1997 Dwarven Nomad
November 11, 1997 Sandstorm
November 12, 1997 Goblin Tinkerer
November 13, 1997 Ravenous Vampire
November 14, 1997 Spatial Binding
November 15, 1997 Illicit Auction
November 16, 1997 Booby Trap
November 17, 1997 Aboroth
November 18, 1997 Flailing Drake
November 19, 1997 Aggression
November 20, 1997 Southern Paladin
November 21, 1997 Betrayal
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