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Check out my handy-dandy archive list organizer! You can find this table at the top of the list that is sorted by color, and at the very bottom of the page. The color list is cleaned up fairly well, and partially alphabetized already. As far as I know, there aren't any bugs, but I haven't tested every aspect yet. I also have the list sorted by date just where it was before. I plan on keeping it for ever in addition to the nice color/alpha sorted lists. I disposed of all temporary dead links for a little whlie. I marked files on the color list that have been updated within a week with the words NEW!. Chris
BLACK BLUE GREEN RED WHITE ARTIFACT GOLD LAND

In this web page, I hope to present to you strategies, combos, and obscure uses for a new Magic: The Gathering card every single day.

The Card of the Day is...

Homarid

Fallen Empires Common
2U Summon Homarid

2/2
"Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all."


Huh? If there are no counters on Homarid and it's Tuesday afternoon, he's got protection from purple, otherwise on every 5th turn he's unblockable? No, Homarid isn't that hard to figure out. Simply, Homarid is 1/1 upon casting. Next turn he's 2/2, then 3/3, 2/2, then back to 1/1 again and the whole thing starts over again. Homarid's biological clock runs on 4 turn cycles, and he's quite cranky (and vunerable) the first turn you summon him. If you can ever get Homarid to live until the third/seventh/eleventh...turn, you'll have a rather beefy 3/3 blue critter for only 2U. The only real problem is the first/fifth/ninth...turn when you have a little 1/1 lobster that can't live through a Flare. In my opinion, Homarid isn't too good for what you pay. True, a 3/3 blue creature for 2U is a steal, but I don't like all that piddling around with lunar phases to wait for that golden opportunity every four turns. Soldevi Heretic and Sea Troll are a little more reliable than Homarid, but Homarid's verbose text can be a good thing. If you're playing against a newbie, they'll never be able to remember how Homarid works. When you play Homarid against a newbie, they'll surely ask you what the card does. Don't tell them, just hand them the card and let them read it themselves. Your opponent will probably forget exactly how big Homarid is at most times, and will have to waste much of their thought just trying to keep track of how big it is. I've seen more than one careless mistake made against my Homarids (yes, I've used them). There are a few cards like Sunken City that are good for pumping up any blue creature, as well as many cards that work well on just about any old creature. Today I will instead list some cards I've used with Homarid just to drive absent-minded opponents nuts. Confusing and bewildering thy opponent is a good thing: