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In this web page, I hope to present to you strategies, combos, and obscure uses for a new Magic: The Gathering card every single day.

The Card of the Day is...

Enslaved Scout

Alliances Common
2R Summon Goblin


2/2
"2: Mountainwalk until end of turn"

In every fairly recent set, there has been at least one spell that is better in every way, shape, and form than a previously printed spell with the same casting cost. As cool as I always thought Goblin Hero was, I must advice put use as many Enslaved Scouts you can in a deck first before you break out the Goblin Hero. Heck, even if Enslaved Scout wasn't a Goblin, I'd probably use it once in a while anyway. Seeing as this creature is a Goblin indeed, it does open up a whole new door of cool things to do (I won't list them all). Here are some general ideas that work fairly well with Alliance's fine contribution to the Goblin family: