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In this web page, I hope to present to you strategies, combos, and obscure uses for a new Magic: The Gathering card every single day.

The Card of the Day is...

Nacre Talisman

Ice Age Uncommon
2 Artifact


"3: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast."

Ahh, the infamous Ice Age Talismans. Untapping choice permanents for 3 mana is pretty neat--and the fact the Nacre Talisman's ability is pumpable is cool too. Only "problem" is the taliman can only be used once each time you cast a white spell. That really limits things. Nacre Talisman can be difficult to use frequently enough to have it pay for itself. If you play a white spell that costs 3 mana, it'll take another 3 mana to untap a permanent of your choice. 6 mana gone already---what if the permanent you untapped requires some sort of activation cost to use? That is quite a wait to be able to just untap a permanent. You also can't always rely on being able to use the talismans. Unlike most activation costs, you can only use the talismans when a white spell is being cast. Even though white has some choice fast effects, you can't depend on being able to use the talismans during your opponent's turn. Even with all of this going against Nacre Talisman, I've used it and it's cohorts quite a few times effectively. I had to focus the deck around the Nacre Talisman to a degree, yet it can prove to be a decent means of untapping stuff. There is a whacky infinite combo using a talisman, Jester's Cap, Slight of Mind, Urza's Sunglasses, and a ton of other junk that can whittle your opponent's library into nothing, yet I forget exactly how it goes at the moment and won't list it at the moment. Here are some other cards that do work well with the help of Nacre Talisman: